Every action or dialogue line, big or small, could have an effect on the companion's opinion of the Sole Survivor. Repair any item without using components, but suffer a greater complication range and chance for it to break.The player can earn affinity with different characters by performing actions or choosing dialogue options that they agree with. attributesĬharisma + Barter test attempts to buy or sell goods is reduced by 1 Put a single point into any of your S.P.E.C.I.A.L. Gain the Vicious damage effect against mutated mammals, lizards, and insects Increase range of throwing weapons by one zone by spending 1 AP Heal an additional hit point per rank with first aid action +1d6 of damage per rank and additionally re-roll hit location d20ĭecrease difficulty to hack computers by 1 Applied damage only affects additional targets, but not Effects. When succeeding at a ranged attack, may spend one AP and ammo to hit one additional target for the same damage.ĪP, ammo and number of targets hit increase by one for each rank. Rolling 1d6 and landing an Effect, add 2 AP to the group pool #Fallout 4 perk chart labeled freeSneak tests in darkness allow for one free additional d20 Once an encounter, re-roll damage dice with no Luck point spending #Fallout 4 perk chart labeled for free+1 Hit Points per rank from any source other than restingġd20 can be bought for free when treating one's injuries Gain the 1 Piercing damage effect against all creatures with insect keyword Provides health regeneration to revived players. Reduce difficulty of Defend major action by 1 Gain the Viscous quality with weapons that have the Blast quality and unlock additional explosive recipes #Fallout 4 perk chart labeled updateLast game I was able to enter the perks menu and update about 3 to 10 perks at a time, if I was lucky. #Fallout 4 perk chart labeled manualI finally decided to start manual updating the perks using the console. Re-roll 1d20 on tests if action points were bought from GM I have been having this problem for several games now. Roll 1d6 after using the effect of a magazine to retain it for an additional use.Īllowed to re-roll 3d6 after spending additional ammunition to increase damage +1d6 of damage per rank with weapons fire rate 3 and higher Re-roll 1d20 on tests if action points were spentĬhoose to aim at the torso of an enemy without an increase in difficulty when making a ranged attack.Ĭhems created by you last twice as long and unlock new chem recipes Roll 1 additional random food item without spending APĭecreased buying and increased selling prices by 10%Ĭautious Nature (Fallout: The Roleplaying Game) Re-roll 1d20 when moving in reach of an enemy Roll 1d6 on critical hit with rolling an effect inflicting an additional injury Re-roll 1d20 on Charisma checks to influence NPCsĪdditionally inflict 1d6 of damage to the opposite of chosen gender Gain the Vicious damage effect on all two-handed melee weapons Spending a Luck point to cause an automatic critical and injury on an enemy you have damaged Using the Aim minor action, gain +1 pierce or add 1 to a piercing effect of the used weapon Immune to radiation from water and can hold breath twice as long. Rank 2: Gain the pacify animals major action.Ĭreatures affected:Bloodbug, Bloatfly, Brahmin, Deathclaw, Dog, Mole rat, Mutant hound, Radroach, Radstag, Stingwing, Yao Guai These are all Endurance Perks in Fallout 4 - You can learn about Endurance effects and its bobblehead location in my Endurance Guide. Rank 1: Hostile animals may roll to not attack you. When below max HP, count your strength as 10 for skills and weapon hits. Increases damage required for a critical hit to all limbs Spending AP to take additional major action, do not suffer the increased skill test difficulty during the second action Many perks benefit the individual, but many perks are designed to be used in conjunction with a group, such as Armorer, Blacksmith, Gun Nut, and Science! which can have the ranks from multiple group members combined to craft higher ranked mods, or perks like Inspirational that benefit the group as whole by expanding the AP pool capacity. There are 94 perks total perks available. Just like in Fallout 3 and Fallout 4, the Perk Rate in Fallout: The Roleplaying Game is one perk every single level.
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